We founded Sinn Studio in 2017, driven by the shared childhood dream of creating and delivering a remarkable game. However, during that time, the XR industry faced challenges, and it seemed like the world had lost interest in this exciting technology. Undeterred, we made a risky decision to invest our savings into the studio.
From 2017 to 2019, we released a couple of XR games, aiming to gain a deeper understanding of our users' preferences and needs. These early titles didn't achieve the success we had hoped for, requiring us to invest more and more into the studio.
In 2019, on the brink of closing our studio, we gathered the courage to give XR one more chance. After this moment we began the development of Swordsman (VR). As fate would have it, on the very day Swordsman (VR) was set to launch, our studio was on the verge of bankruptcy.
To our surprise, right after launch Swordsman (VR) quickly emerged as a top-selling title. This remarkable success not only saved our studio but also catapulted us into the forefront of the XR gaming industry. The journey from near closure to becoming a platform best-seller has defined Sinn Studio's incredible story, and it continues to inspire our dedication to crafting exceptional XR gaming experiences for our incredible community.